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What makes MathsGee QnA Bank so attractive to learners and teachers?


Here at MathsGee we are proud to be helping thousands of learners by being their helping hand in their time of need. Through our lively MathsGee Question and Answer Bank, we are providing Just-In-Time support to learners as they study at school and at home. We exist to make sure we help learners make it through their studies.

So, what does MathsGee QnA do differently from the many learner support initiatives?

Learner Data and Privacy

At MathsGee QnA, we’re building an entirely different business model — we will never sell student data or advertisements.

We are committed to ensuring the safety of our learners and keeping their dignity intact. Being a question and answer platform, some learners might feel uncomfortable asking questions that they feel are silly but are a stumbling block to their learning, so we have developed means to ensure that they can ask and answer privately.

On the MathsGee QnA platform users can now ask questions without even logging in. Users simply go to https://mathsgee.com/qna/ask and proceed to post their question. We will not know who you are or anything about you. To ensure that bots and other bad actors do not participate in the forum, these anonymous posts are not published until they are reviewed by one of our experts. Posting anonymously without logging in implies that the response to your question will be delayed as it has to go through due process.

The second way that we have made sure that learners can post anonymously, is to give an option to logged in users to choose whether their questions should be posted as an anonymous question or not. The administrators know who has posted but no-one else will be privy to such information.

These measures help us maintain the privacy and dignity of our users. All our servers are enterprise grade in the Google Cloud and protected. No user data is shared with third parties.

Duplicate question prevention

Another learner frustration with online forums  was the clutter of duplicate questions, especially in large chatrooms where lots of learners have the same questions at the same point. Those questions can overwhelm students and make it really hard for teachers to provide timely, efficient help.

So, we built a clever AI to identify similar questions and prevent them from being posted. When we introduced it, we reduced duplicate questions in a large class by 75%!

Quality control

For learners, it can be hard to know which peers really know what they’re talking about. MathsGee supports Reddit-style up-voting which crowd-sources credibility. Learners can up-vote each other’s answers so even when it’s 3am, and instructors aren’t around, they can get a sense of who’s on the right track. Instructors can also endorse learners answers — this means that teachers can indicate that an answer is correct without having to create an entirely new answer.

Eliminate email with rooms and direct messages

MathsGee QnA completely eliminates email inbox clutter — learners can privately message teachers and each other. Teachers can also create Rooms to host group chats for any purpose: virtual office hours,  chats, project groups, document sharing, or more informal Q&A.

Our goal with MathsGee QnA is to completely consolidate class communication. From direct messaging to project groups to Q&A, everything happens on MathsGee QnA.

State-of-the-art tech for STEM classes + Integrations

MathsGee QnA has full LaTeX & Markdown support with code syntax highlighting in messages (it’s the first real-time messenger in the world to support both markdown and LaTeX in chat!) and in posts.

The user interface

MathsGee QnA is simple, organized, and a delight to use. Our design is subtly different in important ways: it’s modern, clean, and familiar. For learners (we speak from experience here), that’s everything! When they log on, they see a tool that looks like the messaging platforms they use in every day life and feel immediately at home.


MathsGee QnA immediately rewards learners for answering each other’s questions by giving them reputation points. Learners can also increase reputation levels by receiving up-votes on their questions and answers. Reputation leverages robust gamification to drive increased collaboration.

Which features does the MathsGee QnA have?

  1. Category-Based Forum – YES
  2. Anonymous Q&A for Logged In Users – YES
  3. Anonymous Q&A for Logged Out Users – YES
  4. Markdown and Latex in Questions & Answers – YES
  5. Direct Messaging – YES
  6. AI-Enabled Duplicate Post Prevention – YES
  7. Reputation – YES
  8. Markdown and Latex in Q&A Chat – YES
  9. Reddit-Style Answer Up/Down-Voting – YES
  10. Live Polling – YES
  11. LMS LTI Integration (Moodle; BlackBoard; Canvas; itsLearning; Chamilo; Schoology; Sakai )  – YES
  12. Category-Specific Experts – YES
  13. Embed Video, Images and MP3 files in Q&A – YES
  14. Featured Questions – YES
  15. Facebook-like/Stack-Overflow-Like Notifications  that can replace all email-notifications – YES
  16. User Analytics Dashboard – YES
  17. Syntax Highlighter – YES
  18. Social Sharing – YES
  19. REST API – YES
  20. Slack Integration – YES
  21. Accessible 24/7 – YES
  22. Follow Users and/or Topics
  23. Tags for Targeted Searches – YES

MathsGee QnA endeavours to continually improve thus we are always on the lookout for innovative solutions to better server the education community.

MathsGee Launches STEM Learner Support Platform


“People want to share what they know, whether they are driven by pure altruism or a need to be recognised as an expert, we invite people to be part of the MathsGee Open Question & Answer Bank”, said Edzai Conilias Zvobwo, Chief Genius at MathsGee.

MathsGee, an education social enterprise based in Johannesburg, South Africa, is on a mission to leverage the near-zero marginal cost to information for the benefit of learners. Inspired by the award-winning economist Jeremy Rifkin, MathsGee has set-up an educational platform for learners to access all information for free.

Zvobwo, a staunch supporter of collaborative commons believes that, if people work together, the education problems, especially in STEM subjects can be solved. MathsGee epitomises the very nature of collaborative commons as all their courses, quizzes, and Q&A platform are free and can be accessed by anyone who wants to ask a question or share their knowledge.

The MathsGee Open QnA Bank, which was officially launched on the 20th of May 2020, is a discussion forum that is geared towards supporting learners during this COVID-19 induced lockdown.

The platform is designed and curated around South Africa’s CAPS curriculum from Grade 1 up to Grade 12. Currently only mathematics and science are the subjects covered. There are a number of tertiary maths course modules that have been included so that there is subject-specific continuity along the full STEM learning journey for learners.

Zvobwo reiterated the fact that no learner should be deprived of support whilst learning at home during this lockdown and beyond. Many parents do not know how to help their child with math homework and it gets confusing if they google a question and can’t find the answer.

If they happen to find an answer it is sometimes explained used very difficult methods. MathsGee QnA hopes to solve the parents’ problems especially by mapping and capturing questions and answers for all grades, chapters and topics in order to help parents understand and be able to support their child beyond the classroom.

The platform is open to everyone and users can ask and/or answer questions. If they do not want to answer questions they can simply comment or vote on the most helpful solutions.

Simply post your question(s) by filling in the ASK form and you will be on your way to mathematical happiness.

There is no limit to the number of questions you can ask, and you can also post your answers to other people’s questions.

Website: https://mathsgee.com/qna

African Union Releases Education Innovation Handbook

study skills

For Africa to fully optimise the potential of harvesting the demographic dividend, it is vital that the continent focuses on skills development directed at youths who make up the majority of its population.

The above statement states the idea that human development for the 4th Industrial Revolution is the answer to Africa’s present and future work prospects.

Given this background, every stakeholder has to make an effort to contribute in one way or another to the quest for sustainable human development through relevant education and entrepreneurship in an ICT-driven world.

The African Union (AU), through its various organs is on a mission to be at the centre of youth empowerment for real jobs and businesses. AU has given the mandate of coordinating its programs on human resource development matters to the Human Resources, Science and Technology (HRST) Department. HRST also has a separate mandate to promote science and technology.

The Department encourages and provides technical support to Member States in the implementation of policies and programs in its fields. Key roles include: promoting research and publication on science and technology; promoting cooperation among Member States on education and training; encouraging youth participation in the integration of the continent; and acting as the Secretariat for the Scientific Council for Africa. The Department has three divisions: Human Resource and Youth Development; Education; and Science and Technology.

In line with its mandate, the HRST hosted an “Innovating Education in Africa Expo 2019” held from the 20th to the 22nd of August 2019 in Gaborone, Botswana. The expo was held under the theme, “Harnessing the Capacity of ICT to ensure Inclusion, Quality and Impact in Education and Training in Africa”.

Background and Context

Education and training remain the bedrock for human empowerment, inclusive prosperity and progressive development. However, this education has to be accessed by all, under all circumstances, including refugees and displaced persons; it must be of highest possible quality, included well equipped and motivated teachers; and must be aligned to continental aspirations and expectations as articulated in Agenda 2063.

Against this background, the African Union Commission held the Second Edition of the Innovating Education in Africa Expo in Gaborone – Botswana, from 20th–22nd August, 2019.

Purpose of the Event

The event was aimed at raising the visibility of these innovative practices in order that they can be supported, up-scaled, replicated or further developed. It was also an opportunity to celebrate African innovators, and expose them to networks of potential markets, advisors and sponsors of their work.

Venue and Format of the Event:

Innovations in the application of ICT In Education that have demonstrated impact in an African context, with potential for wide dissemination were identified through a Call for Submissions and were exhibited at the event.  Groundbreaking research on use of ICT in delivery and management of Education was also presented.

Exhibitions included documentation, software, hardware, video and audio clips and demonstrations.


The expected outputs of the Expo included:

  1. Expo Report: a summary of key findings and messages of key policy and developmental relevance distilled from conference papers, innovations and keynote speeches
  2. Conference Proceedings: papers accepted for the conference were published in the proceedings book and on African Union Website.
  3. Education Innovators handbook: collection of the innovations that were exhibited during the event, providing information on the innovators and their contacts
  4. Expanded membership of the Africa Education Innovators Network

Download Education Innovators handbook


Mastercard Inducts EdTech Companies into Fellowship Program

customer service excellence

Twelve African EdTech Companies Named as First Fellows at MasterCard’s Centre for Innovative Teaching and Learning in ICT. These EdTech innovators aim to improve teaching and learning in secondary education.

The Mastercard Foundation Centre for Innovative Teaching and Learning in Information, Communications, and Technology (ICT) announced the first cohort of 12 EdTech Fellows, companies that will benefit from the Centre’s support to expand their operations and improve secondary teaching and learning across the continent.

The Fellows were selected after an Africa-wide Request for Proposals in 2019. Innovators were invited to submit proposals that either:

  • Enhance and increase accessibility and affordability of professional development for in-service teachers, which also minimizes their out-of-classroom time; or
  • Create and deliver enriched learning content that improves quality, relevance, and accessibility to both in-school and out-of-school secondary school learners.

Peter Materu, Chief Program Officer at the Mastercard Foundation says, “The announcement of these first Fellows at the Centre for Innovative Teaching and Learning is a milestone moment in the work we are carrying out in Africa. Bringing together these talented entrepreneurs and supporting them as they innovate to drive excellence in teaching and learning offers new opportunities with great potential to raise the bar in African education and benefit tens of millions of students.”

The companies will receive a comprehensive package over the next year that includes customized mentorship, financial support, the opportunity to test, validate and scale their business, and a USD40, 000 grant to aid in the development of their solutions.

The selected EdTech companies are:

O’Genius Priority, Rwanda: O’Genius Panda is an educational platform where students use computers to perform laboratory experiments equipping them with experiential and practical science knowledge.

 HITCH, Nigeria: HITCH is an educational video platform that provides underserved African schools with curated, high quality educational content.

AkooBooks Audio, Ghana: AkooBooks Audio is a platform and experience provider that transforms African books into engaging audiobooks that are accessible on mobile phones.

Eneza Education, Kenya: Eneza Education provides learning and revision materials via SMS/USSD on basic feature phones.

iCog Labs, Ethiopia: iCog Labs will provide coding and soft skills training to young people in 15 Ethiopian cities.

M-Shule, Kenya: M-Shule is the first personalized, mobile learning platform in Africa to connect learners with tailored tutoring, training, assessments, and data through SMS.

Siyavula Education, South Africa: Siyavula Education is a customized online learning platform that uses the latest research on motivation, sequencing, and cognitive science to optimize student study habits and improve test scores.

The Dr. C.L. Smith Foundation, South Africa: The platform Zibuza.net aims to improve teacher capacity by providing a common platform for teachers that allows them to connect with their peers and other education stakeholders. It is an online professional learning community that gives teachers access to high-quality teaching resources like lesson plans, classroom activities, past exam papers and memos, courseware, tools, and files.

Kytabu Co., Kenya: Kytabu Co. Ltd. has developed technology that enables students to access short and engaging curriculum content in text, audio, and video formats through a mobile application.

Litemore, Kenya: Litemore has developed a mobile-first data management platform that allows students access to Kenya’s best instructors anywhere, at any time.

Instill Education, South Africa: Instill Education is a mobile teacher-training platform that provides educators with bite-sized and practical content using an approach that reinforces learning and deepens retention.

Chalkboard Education, Ghana: Chalkboard Education offers low tech software and services for institutions to create and track training programs on mobile, without the internet.

“We’re very proud and excited to have this first group of leading African innovators in EdTech with us,” says Joseph Nsengimana, Head of the Mastercard Foundation Centre for Innovative Teaching and Learning in ICT. “These companies are working to expand the use of ICT to address some of the most pressing issues facing education in Africa today. Mastercard will give them access to the customized mentoring and financial support they need over the next year so that they can test, refine, and validate their products. With that, they can grow their businesses and help to improve learning outcomes throughout Africa.”

The Centre for Innovative Teaching and Learning is a five-year initiative. It was launched in 2018 as part of the Foundation’s Young Africa Works strategy to enable 30 million young people, especially young women, to find dignified and fulfilling work by 2030. The Centre aims to spark innovation and promote promising practices in the use of information and communications technologies for teaching and learning, and to catalyze significant improvements in education across the continent.


AUDA-NEPAD Unveils #Agenda2063 Comic


AUDA-NEPAD, the African Union’s development agency is on a mission to popularise #Agenda2063 among the young African people.

With a renewed mandate and rejuvenated brand, AUDA-NEPAD is poised to accelerate progress on the African continent. Fully aware of the strengths and weaknesses of the continent, the agency has deliberately elected to focus on the development of young people. Given Africa’s demographic distribution, it is a no-brainer that the empowerment of young people should take centre-stage.

The vehicle being used by the African Union to articulate the continent’s aspirations is #Agenda2063.

Agenda 2063 seeks to deliver on a set of Seven Aspirations each with its own set of goals which if achieved will move Africa closer to achieving its vision for the year 2063. These 7 Aspirations reflect Africa’s desire for shared prosperity and well-being, for unity and integration, for a continent of free citizens and expanded horizons, where the full potential of women and youth are realised, and with freedom from fear, disease and want.

As part of its mission, AUDA-NEPAD created an innovative comic book that will be turned into a series delving deeper into the crux of Agenda 2063. This has been done with a view to improving youth engagement and sparking dialogue on how Africa can lift itself out of poverty and meaningfully contribute to the global economy as an equal partner.

The comic is based on the five youth champions were recognised by AUDA-NEPAD  for their entrepreneurial actions, resilience and activities. They are:

Angele Messa, an award-winning Education Technology Entrepreneur and founder of Kamer Big Bang (EduClick). Kamer Big Bang specialises in alternative education solutions for those who cannot access formal learning.

Silas Adekunle, a technology entrepreneur known for creating the world’s first intelligent gaming robot. At the age of 26, Silas is part of Forbes’ latest 30 Under 30 list for European Technology.

Mogau Seshoene, founder of The Lazy Makoti, a business she started after leaving the corporate world to focus on her love for food. She not only offers cooking lessons, but aims to preserve South African cuisine and its heritage.

Ndeu Stefan Naukushu, CEO of Africa Productivity Specialists, an operations and productivity improvement company that harnesses tech of the 4IR. He implements solutions that use enabling tech of AI, big data, blockchain and mobile apps.

Edzai Conilias Zvobwo, Founder and Chief Genius at MathsGenius Leadership Institute believes that Africa has the capacity to solve its issues given the rich philosophical and cultural diversity on the continent. He is convinced that Africa’s people need to be trained to become prolific problem solvers and that subjects like mathematics and coding can be used as vehicles to achieve social and economic upliftment of Africans.

You can download the first copy of the comic:   Agenda 2063 Champions Comic


Learn about Agenda 2063 on:


Apply Now: 2019 WBG Youth Summit

wbg youth summit
Established in 2013, the Youth Summit is an annual event hosted by the World Bank Group (WBG) to engage with youth globally on the most pressing topics facing our generation.

The primary goals of the Summit are to (1) empower youth to explore innovative ideas to tackle emerging development challenges, (2) provide youth with the tools to build and engage in impactful projects, and (3) promote dialogue between youth, the WBG, and other key stakeholders globally.

The 2019 WBG Youth Summit will be a two-day interactive event, taking place at the World Bank Headquarters in Washington, DC from December 2-3, 2019.

Apply Now
Applications Close on October 6, 2019 (11:59pm ET)

smarter cities wbg

The two-day Summit will include keynote speeches from leaders in the field, stakeholder discussions for delegates and livestream audience and expert panels that offer targeted insights.

Attendees will enjoy the Innovation Marketplace, where you can learn about partner organizations through interactive exhibits and engage directly with industry leaders.

NEW THIS YEAR: This year’s World Bank Group Youth Summit will feature a new action-based learning component: Smart City Solutions Case Challenge:

Over the course of the Summit, all participants will gain real time experience in a team-based, simulated scenario identifying key challenges and opportunities in the development of a smart city. Through facilitated working sessions led by leading development practitioners, you will work with your peers to develop and present your solutions. The case challenge will provide a unique opportunity to demonstrate your knowledge, problem-solving skills, and creativity while co-creating and networking with your peers and experts in the field.

The Summit also includes the live pitch of the finalists of the Youth Summit Competition to an expert judging panel and livestream audience (see below for further information).

2019 Youth Summit Competition

Do you have an idea that has the capacity to leverage technology to build sustainable and inclusive cities that will serve the needs of 1 million inhabitants by 2030?

Submit Your Proposal Now
Deadline for Submission: October 13, 2019 (11:59 PM ET)
Cities are places of opportunity. Globally, 4 billion people – more than half the global population – live in cities. By 2030, two-thirds of the world’s population will live in cities, and a third of the world’s population will be housed in cities with 1 million or more inhabitants. Majority of this growth will occur in developing countries.However, rapid urbanization at this scale presents unparalleled challenges. The increasing population density, shocks from environmental pressures, growing infrastructure demands, and the increased expectations from residents and visitors for basic services are straining already limited resources.
This year, the Youth Summit Competition challenges young changemakers to harness smart technology to:

  1. Address the rising impacts of climate change and pollution in urban cities
  2. Promote urban inclusion to enhance social, political, and economic empowerment
These solutions will seek to address problems that lie at the intersection of technology, infrastructure, human development, and sustainable development for cities, which will impact the future of our youth and generations to come.


  • The Competition is open to individuals or teams of 1-4 people, aged 18 to 35 as of 11:59 pm ET on October 1, 2019 (prior entrepreneurial experience or business background is not required)
  • Proposals must be the original work of the participant(s), related to one of the themes specified, submitted in English, and applicable to at least one client country of the World Bank
  • World Bank Group staff, including consultants and interns, are not eligible to participate in the Competition.
Selection Criteria
  • Clarity, scope and relevance of the problem and of the proposed solution;
  • Innovation and originality;
  • Feasibility of implementation and sustainability over time;
  • Potential for impact; and
  • Compliance with competition criteria.
For more information about the Summit and the Competition, please visit website or contact youthsummit@worldbank.org.




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